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Elham Sobh

I turn human behavior into clearer product decisions.

Product Designer · UX Research · Psychology

I'm a Product Designer with a background in Psychology, combining research, UX thinking, and visual design to create digital products that are easier to understand and easier to use.

2+ years designing digital products across SaaS, government, enterprise, real estate, and international projects.

Pencil-sketch portrait of Elham Sobh, product designer
Years
2+Years
Interfaces
15+Interfaces
Freelance
8+Freelance
GovernmentEnterpriseSaaSReal EstateMobileWebEducation

Work · 01 - 04

Selected Work

A selection of products and interfaces I've designed across complex digital environments.

Waste Management project preview
01Government / Enterprise SaaS ·

Waste Management

A government platform managing the full lifecycle of medical waste. The core UX challenge was simplifying complex, sensitive workflows into clear experiences for different roles. The design brings structure to processes used by ministry officials, inspectors, and medical staff.

Role:
Product Designer
Focus:
UX Architecture · Dashboard Design · Design System

+250 Screens

  • Confidential
  • Enterprise SaaS
  • Design System
  • Dashboards
Contact to view
Yafleet project preview
02P2P Shipping

Yafleet

Yafleet digitizes the traditional peer to peer shipping experience. To build user trust, the platform integrates verified profiles, secure escrow payments, transparent reviews, and seamless insurance.

Role:
UI/UX Designer
Focus:
Mobile App · Information Architecture · Edge Cases

1-month delivery

  • P2P Shipping
  • Mobile App
  • User Flows
View On Behance
ITutor project preview
03AI-Powered platform

ITutor

Most AI learning tools pull knowledge from everywhere. iTutor takes a different approach: it stays grounded in the student’s own material, creating a focused learning experience without irrelevant information.

Role:
UI/UX Designer
Focus:
Mobile Design · User Flows · Prototyping

Mobile First Approach

  • Product Design
  • AI Integration
  • Prototyping
View On Behance
Circle project preview
04Food delivery app

Circle

A group food-ordering platform designed to make shared orders easier to coordinate. I focused on simplifying collaboration, navigation, and order tracking across the experience.

Role:
UI/UX Designer
Focus:
End-to-end UI/UX · Research · Visual Design

Based on market reseach

  • UX Process
  • End-to-end
View On Behance

Archive · 15+ Projects

Product Archive

Coffee commerce app shown across three mobile phones
Pharmacy marketing platform shown on desktop and mobile screens
Legal services app shown across three purple mobile screens
iAssets maintenance dashboard displayed on a laptop
Luxury real estate app shown across four mobile screens
GoserVe government services app case study shown on two Arabic mobile screens
Co-working space mobile app shown on two phones

Approach

How I Think

My Psychology background changed the way I approach product design. I don't start with screens. I start by trying to understand people, context, and the problem behind the interface.

  1. 01

    Observe

    User and stakeholder research.

  2. 02

    Understand

    Synthesize behavior, needs, constraints, and context.

  3. 03

    Frame

    Turn findings into a clear product problem.

  4. 04

    Design

    Explore, prototype, test, and refine.

  5. 05

    Validate

    Use feedback and evidence to improve the experience.

Research doesn't replace design intuition. It gives it direction.

What I Bring to a Product

Understand before designing

I start by understanding the user, context, and problem before jumping into UI.

Make complexity feel simple

I enjoy working on complex workflows, enterprise systems, and information-heavy products.

Design with the team

Good UX doesn't stop at the Design file. I collaborate effectivly with product managers, engineers, and stakeholders.

Validate assumptions

Research and testing help turn opinions into better product decisions.

Background

Where I came from

Education

Bachelor's in Psychology

Alexandria University · 2017–2021

The foundation for a research-first approach to design.

A little more about me

The love of solving problems is what pulled me into UI/UX. Psychology took it further: I get how people think and behave, and know how to pull out what a product actually needs.

Working across different fields from a young age taught me to speak business fluently, without being naive. I design SaaS products, mobile apps, and web platforms for government, enterprise, and international clients, turning messy problems into easy-to-use interfaces.

Understanding development basics also helps me hand off work that's fast to build and genuinely useful.. Right now, I'm continuing to deepen my practice in data-driven product design and AI-enabled workflows.

Have a complex product?
Let's make it easier to use.

I'm always interested in thoughtful products, challenging UX problems, and teams that care about the people using what they build.